
Skills are divided into four categories: weapon skills, the equivalent to weapons in other Fire Emblem games, equip a weapon which that unit will always use to attack assist skills, which have non-combat effects which support allies special skills, which allow the unit to unleash one powerful attack at will after charging up their special gauge as well as four skill slots: A Skills typically grant a buff to a unit's performance in combat, B Skills which grant a variety of special effects during or after combat, and C Skills, which grant buffs to nearby allies or debuffs to nearby enemies. Units can equip a maximum of six skills at a time. Classes as they are usually understood in other Fire Emblem games do not exist in Heroes, and there are only unit types: infantry, flying, armored, and cavalry, with each individual unit having a personal weapon type. In addition to accumulating experience in battle, units also accumulate skill points, which can be spent to obtain new skills to equip onto the unit. Due to the small size of the maps, movement ranges are much lower than in other Fire Emblem games. Unlike in other games, units have only five major stats: HP, attack, speed, defense, and resistance. Heroes can also be obtained in special limited-time events where the player enters a battle against that Hero, and obtains them as a unit if they win. On the summoning menu, five summoning stones are randomly generated, each with a color type, and the player can select to spend orbs on a stone to obtain one unit of that color type. The primary method of obtaining heroes is through the use of orbs, which are collected by completing maps or by purchasing them. In addition to regular units featuring characters unique to Heroes, the player also collects Heroes, or characters from prior Fire Emblem games, to use in battle. All battles are set on small battlefields, 8 spaces tall and 6 spaces wide, designed to fit entirely in the screen sizes of mobile devices, and pit a squad of up to four units chosen by the player against several enemy units. The gameplay of Heroes is a simplified version of the standard Fire Emblem gameplay. Along with Mirabilis, another Ljósálfr, Peony and the Order of Heroes attempt to protect Ljósálfheimr from the Dökkálfr Triandra and Plumeria and their queen, Freyja. The new character in this book is Peony, a Ljósálfr who serves Freyr, the Dream-King. This book's new character is Eir, Hel's daughter who is sent by her to infiltrate the Order of Heroes.īook 4 takes place in the world of dreams, in a conflict between the land of good dreams, Ljósálfheimr, and the land of nightmares, Dökkálfheimr. This book also featured a shift in dynamics as, due to the situation at hand, the Order of Heroes is assisted by Princess Veronica rather than opposed by her. Along the way, they also come in conflict with Loki, a mysterious trickster working as Múspell's tactician, as well as Surtr's generals his daughters Laevatein and Laegjarn as well as Helbindi.īook 3 of Heroes featured a conflict between Hel, queen of the dead, and the land of the living, as she attempts to end all life with the help of her generals, Líf and Thrasir. As Embla and Veronica quickly aligned themselves with Múspell, the Order of Heroes choses to assist Princess Fjorm in restoring Nifl, which was decimated by Múspell's invasion, and in defeating Surtr. This arc featured a conflict between Múspell, the Kingdom of Flame, lead by King Surtr, and Nifl, the Kingdom of Ice, lead by Princess Fjorm. įollowing the conclusion of Book 1, summarized above, Heroes began Book 2. The first book of Heroes sees the Summoner assist the prince and princess of Askr, Alfonse and Sharena, as well as their commander, Anna, fight back the Emblian Empire through summoning titular Heroes to bolster the Askran forces. The princess of the Emblians, Veronica, is also a summoner and aims to use these heroes to destroy Askr. The player assumes the role of a summoner who is able to summon legendary heroes from other Fire Emblem worlds to defend Askr from the Emblians. Heroes is set in a world divided between the Kingdom of Askr and its enemy, the Emblian Empire. Please help improve the page by adding information. After level ten, it's 25% each for all four skills.This section has been marked as a stub. When leveling up below level ten, battle mages are most likely to gain attack (30%), followed by spellpower and knowledge (25% each), and least likely to gain defense (20%). Battle Mages often wear trophies, gathered from slain foes, from which they derive additional power. While they advance their ability at magic, they also study the arts of war. Its Might counterpart is the Barbarian.īattle Mages are Barbarians with limited spellcasting abilities. The Battle Mage is the Magic hero class of the Stronghold faction in Heroes of Might and Magic III.
