

Underdog Interactive, has worked on this game over the past 5 months and, if successful, will relase Mesozoica for PC. However, only time will tell if it becomes a reality for them. Wood and his team are determined to see the project through to fruition. Mesozoica is still in the Kickstarter process and has yet to reach their goal. It's entirely between fans and developers and you're not going to get that anywhere else. That allows us to make something that's truly special.This isn't money or time based, it's entirely passion and feedback based. We want to thank you for being on the forums, being engaged, giving us feedback, and being apart of this community, this family. We respect you for the time you put into making art, for being a part of the project. "You're not going to just be a fan, you're part of the Mesozoica family and that means more than just someone sitting on the other side of the computer. He explains that the team is very close and have been through a lot, that it's not only his passion but also the whole team's.Īt this point, Mesozoica is just waiting on Kickstarter for the UI and the finalized version for everything to get accomplished. Mesozoica is a side project that he (and his team) hope(s) to make into a bigger reality.

Wood handpicked the whole development team, Underdog Interactive, himself. What now?' And our answer to 'What now?' is, 'Well, let's see you escape it.' Let's see if you can outsmart what you've built for the past 48 hours.We already have the Allosaurus' controller built." They're going to go on every single little ride, and they're gonna go up in the towers, and they're gonna view everything from those perspectives and they're going to say, 'Well that was great. Players at some point will have built this massive park, now let's experience it through the different perspectives. an opportunity to play as the "villainous" perspective. a visitor from the first person perspective that can walk through your park.but yes, the one thing everyone is going crazy about, playing as a 's you being on the other side of the fence. "Not only are we going to give you the standard manager tycoon. If the park is overpopulated, what better way to thin it out than to release a few raptors?Īfter the players have done everything, how do you keep players playing? This is a problem all development teams face. So Wood explains that once the park is perfect and running smooth, players can play as a dinosaur and test the park's safety integrity. "We do have a button, an 'open paddock 9', that's like, 'sorry buddy, you just have to make it to the next exit, or you're done.'"Īlthough customization is a huge facet to Mesozoica, it is natural to assume that players of tycoons will eventually want some mayhem to accompany their perfect park.

#MESOZOICA VIDEO GAME SKIN#
( And perhaps why you can get feathers on everything and a pink skin for your T-Rex). The fan community is the biggest and most important facet of Mesozoica. Thus, the gameplay mechanics, the immersion, and the concept itself are made for the players, not the developers. The Mesozoica community, Wood hopes, will continue to expand and grow along with the game itself. These designs are based on fan desires and community suggestions. These buoys and towers ping off of the animals to keep them within theparameters. However their solution to this problem (also seen in previous games such as Operation Genesis) is buoys and towers. Wood explains that the best and most challenging aspect for maneuverability in tycoon simulators is the problem of aquatic and areal animals. Based on a grid system, creating your park is easier in all maneuvers from rotating fences to placing items. And a great and engaging game, according to Wood, requires a great story to accompany it.Īs far as the mechanics, the team strove for familiarity in controlling the world.
#MESOZOICA VIDEO GAME SIMULATOR#
Their approach to the tycoon simulator genre was to create an attachment previously unseen in other simulators.

While most tycoons don't feature a story, Wood feels that it is one of Mezosoica's best attributes. As the manager, you must deal with not only financial limitations, but also employees who don't respect you, lawsuits, several different companies, and natural disasters. "It's a journey in a sense that you start off with less and in the end game you have tons of money, you have all the dinosaurs you want, you have prehistoric creatures out the wha-zoo, you have excavated ridiculous skins, zebra skins, you have a pink T-Rex, but at the end of the day, you have all these options." It puts you on a journey in a world that is in love with this concept of a prehistoric theme park." Wood explains that you begin as tycoon manager with a basic concept and minimal funds to create your vision. " Mezozoica is a tycoon simulator in it's base core.
